Friday, December 25, 2009
Sunday, December 20, 2009
Aksaril in Southshore
Level 22.
Friday, December 18, 2009
Monday, December 14, 2009
Friday, August 21, 2009
World of Warcraft: Cataclysm
General
* Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
* A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
* Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.
Path of the Titans
* Talent trees won't be extended, you will just get 5 more talent points.
* The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
* A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.
Archeology
* Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.
Deathwing
* Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
* Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
* His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
* The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.
New races - Worgens
* Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
* Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
* Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
* Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
* One of the Worgen racial will be Dark Flight, a short duration sprint
New Races - Goblins
* Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
* The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
* As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
* Racial - Rocket Belt will have multiple functionnalities, you can use it to launch yourself forward or launch rockets at targets.
he World
* Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
* The Wailing Caverns are now a lush and verdant Area.
* Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.
* The Horde finally conquered Southshore.
* Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
* Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
* We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.
* Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
* 7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.
* The Worgens and Goblins starting zone level goes from 1 to 15.
* Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.
* Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
* Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.
* Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and is now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.
* Twilight Highlands will feature Grim Batol,
* Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
* Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.
Deepholm isn't really connected to Azeroth, the connection is where Deathwing emerged from the ground.
* The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.
Dungeons & Raids
* The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
* Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
* Grim Batol will have a level-up dungeon and a raid instance.
* Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
* The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
* Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.
Player vs. Player
* Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
* Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
* Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
* New arena maps will be added.
Friday, May 29, 2009
An Exerpt from a blog
Recently, funnily enough, I have been recently been thinking of renewing my World of Warcraft account. Yes, I know I should not and I think I'll be able to stave of this craving until I finish finals, but I am really thinking of doing it. I've been thinking about how much fun it is to just run around Azeroth. I care about the world. I like to go Dustwallow Marsh or The Hinterlands. I like to explore the world and think about how the world use to be so bustling and important. I like finding the huts that are off the beaten path and looking around. I also like speculating about future expansions. I like to read about The Emerald Dream and think about how they may implement it. I want to get to level 80 and then go back and clear all the Burning Crusade dungeons. I want to get some bored people together and run some AQ. I find myself wishing I was really involved in Vanilla WoW. I played then, but I didn't really play. Back then, getting a group through Van Cleef was a huge deal. Most of the time we didn't have enough people or people had to leave or the group was retarded. Westfall was a beautiful place and was fun to run around in. Gaining a level was a big deal and you felt as though you had fun with the whole thing.
This is how I want to play WoW if I started again. I would play Akoris, sure. But I would do everything meticulously, trying to do all the quests in an area before moving on. I'm not sure I want to raid however. I definitely want to clear all the dungeons and heroic dungeons in Northrend. But I don't know about Raids. I may PUG a raid or two but I would make sure that I knew the fight very very well before going. I just don't want to have a commitment to a guild that I can't always fulfill. I think I'll be holy after I hit 80 though. Healing gets you into lots and lots of groups and I feel like I've a good healer. I hear that you can obtain an obscene amount of money in Northrend so I'll be able to get my epic flying mount. Then, I can go back to Outland and finish all the quests. Then, I can go back to Eastern Kingdoms and Kalimdor and finish doing those quests. Then I can grind reputation for all the factions I never got to exalted. I feel like I want to play this like I played Grand Theft Auto and that's okay with me. I've just been being really nostalgic and longing for the days that I rode my elekk into Un'Goro Crater while watching Groundhog Day.
I also want to start a guild. I always got a kick out of my <We Hate WoW> fake guild spam and I feel like if I created the guild, people would join. It would be the people who I like too. The only people to join would be the ones with the subtle sense of humor because those would be the only ones who thought it was funny and worth responding to. I would invite anyone and everyone. I wouldn't care about any sort of guild disputes or anything. My motto would be “well fuck it”. I think we could be a pretty good griefing guild and become notorious. I would not mind being known for that. I think running a guild would be fun. Oh, and about the guild bank, I would allow everyone to take everything. I would of course tell everyone about that beforehand. It just seems unfair for someone to expect something they deposit to be there and it's not there. That's rude. But funny. Maybe I shouldn't tell everyone. Maybe I'll make a blogspot for the guild. Just talk about nothing. Should be fun.
Writer Curtis Wright knows that renewing WoW right now would surely be the end of him