He's got it right.
One of the most mature and well thought out ways I've heard someone talk about Vanilla:
"The dungeon finder and the current environment of World of Warcraft makes it incredibly difficult for Blizzard to revisit nonlinear dungeons and dungeons that encourage exploration and discovery, but I would love for them to look back on vanilla WoW and look at whatworked. The vast majority of vanilla WoW has been cast aside, and in most cases that is perfectly acceptable. The MMO market (and the game market) of 2011 is not the same as the market of 2004. However, there were a lot of things they did wonderfully back then, and that's what pulled millions of players to this game to begin with."
I look forward to reading more of his stuff.
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